Clockwork Knight.com » CClockwork Knight "Trap Idea" Contest

CClockwork Knight "Trap Idea" Contest

Around 3 months before the initial Japanese release of the 2nd Clockwork Knight game, a contest was announced in the street dated 1995.06 issue of Sega Saturn Magazine (Japan) with a sense of “urgency”., looking for ideas for”Traps”/Enemies and Gimmicks for the then upcoming sequel. On this page, we’re going to have a good look into it!

Action Game
Front of the cover dated 1995.06 issue of “Sega Saturn Magazine JP” advertising the contest.[1]

The Basics, Rules & Prizes

Action Game

Competition details on Page 36 of the cover dated 1995.06 issue of SSM JP.[2]

The contest details remark on the fun use of 3D in the original game, such as the Doll Houses in Betsy’s room that would fall onto the player or the toy locomotive that appeared in Kevin’s Room, and that while there were already many such interesting things implemented in the new game, that it might also be fun to put the ideas of the readers into the game.

Given that the game was very much nearing it’s final stages, a release was only a few months away, and as previously mentioned, the competition itself was presented with a sense of urgency.

Readers were encouraged to send in as many different ideas as possible to a designated address (The Product Management Department’s “Clockwork Knight Section” at SEGA of Japan’s offices), and for their efforts, they had a chance of winning one of 10 copies of the game.

it was stated that any entries postmarked after 1995.06.07 would not be considered for the contest. Entrants also had to agree to only send in original/previously unused ideas, and that all industrial property rights, clothing rights and other clothing parental rights arising from the submitted ideas, sketches, etc. belong to SEGA ENTERPRISES CO., LTD. Minors were also required to attach a letter of parental consent along with their entry, otherwise it could not be accepted.

The Results

Action Game

Front of the cover dated 1995.11 issue of “Sega Saturn Magazine JP” featuring contest results.[3]

The competition details stated that results of the contest were set to be announced in a later issue of the magazine, but no fixed date was set for this at the time.

That was of course until 5 months later, when the the street dated 1995.11 issue of Sega Saturn Magazine (Japan) was released, and within it’s pages the winners of the contest were finally announced.

The 10 winners were decided in two formats:
Good Work (佳作) - Ideas that were not actually used in the game, but that the game staff thought were pretty good ideas.

Excellent Work (優秀作) - Ideas that the game staff felt were so good that they were adopted into the game, either as is, or adapted to better suit the world of Clockwork Knight.


The following 5 ideas were the winners of the “Good Work” category:

01. Choro-Q Finish by Takita Yūichi-San, Age 20 (「了チョロQ 」 - 滝田祐一さん, 20歳)
A mini toy car with a with coil-spring pullback motor is pulled backwards by Tongara, which he can then ride, and launches towards an enemy, sending the enemy flying towards the sky before exploding.

“SEGA” commented that they enjoyed the fact that the characteristics of the toy and the action of the tongara are inextricably engaged.

Action Game

First set of competition results on Page 176 of the cover dated 1995.11 issue of SSM JP.[4]

02. Flower Pot by Sawada Shunsuke-San, Age 12 (「植木鉢」 - 沢田俊介さん, 12歳)
Water is added to a plant, and it grows rapidly until it becomes a huge ivy, with many large leaves. If you jump on this leaf and travel upwards, you’ll find a shortcut to the back road and the goal.

“SEGA” commented that they found this idea to be particularly eye-catching, and were impressed with such a simple image.

03. Household Resident gets up to use the Bathroom by Asami Hiroyuki-San, Age 21 (「住人、トイレで起きる」 - 朝見浩幸さん, 21歳)
The resident gets up in the middle of the night to use the Bathroom, and you must avoid being stepped on. If you are stepped on, then you will instantly die in one hit. Such small details are included by the resident being awoken by dim lights being accidently turned on by the player throughout the home.

“SEGA” commented that in terms of the impact of the idea itself,t his one was the best one. And that the idea of having the residents of the household appear in some form was a fine idea indeed.

In addition to the above three ideas, 04. “Bamboo dragonfly; flying in the sky” by Sabihico Matsuyama (「竹とんぼ」 空を飛ぶ - 松山錆彦さん) and 05. “The Harvest Cup; barrier” by Higashimoto Takehiko-san (「穫明カップ」 バリア - 東本岳彦さん) were also decided as “good works”, but no information on them was presented.


The following 5 ideas were the winners of the “Excellent Work Work” category:

01. Turntable by Shimizu Noriya-San, Age 23 (「ターンテーブル」 - 清水典也さん, 23歳))
When the left switch is turned, the direction of the records rotation changes. There is also a switch on the right that turns the record player on and off, stopping the rotation completely. When the rotation stops, the BGM also stops. The stopped BGM fades back in once Tongara leaves the turntable.

“SEGA” commented how much they liked this idea, and how much it suited the world of Clockwork Knight. They really liked the idea that the rotation direction of the record can be changed by switching the switch, and so they incorporated this idea into the “detent” gears that appear in “Clock Tower”.

Action Game

Second set of competition results on Page 177 of the cover dated 1995.11 issue of SSM JP.[5]

02. New Attack Method by Taguchi Isao-San, Age 24 (「新しい攻撃法 」 - 田口 勲さん, 24歳)
Using Tongara’s key to hit enimies to clear other things, or allow access to other enimies and enemies he otherwise couldn’t.

“SEGA” commented how much they really liked the idea, so they adaped it and used it in the Study Room with the Edwards in parts where you can break the floor to access parts you previously couldn’t, and to please try it out.

03. Cannon that can be operated Player 2 by Zero Pop-San, Age 21 (「2 Pが操作できる大砲」 - ゼロ・ポップさん, 25歳)
When Tongara reaches a certain place, a big arrow will appear in front of the screen. The original idea of this is for Player 2 to control the direction of this and decide where Tongara ends up.

“SEGA” commented how they like to use the scaling function of the Sega Saturn well, and that because of this the games artists utilised this person’s idea in the large Study Room stages. They also made it so Tongara himself enters the canon without the need of assistance from Player 2, and they felt players will have fun using the cannons to switch between the front and back of the stage.

04. Page Turning of Hell by Shimoshige Masaru-San, Age 24 (「地獄のページめくり」 - 下重 勝さん, 24歳)
The basic idea was to use books around the home to help the player progress. Ideas were given such as using a book that has been spread open as a foothold to reach a higher path, or running on the pages of an open book and turning them over to defeat enemies.

“SEGA” commented that the “Study Room” stage is filled with books, so this idea was perfect. Various book “traps and gimmicks” are waiting for the player to find in that stage, and to please try to find everything.

05. Enemy Changing with Oragami by Ando Yuki-San, Age 18 (「折り紙で変化する敵」 - 安東雄起さん, 18歳)
The first form is a piece of paper that looks like origami and transforms into various shapes such as animals, etc, and it would come after you in these different forms one by one until defeated.

“SEGA” loved this idea so much that they used it without much revision for the Boss (Paper Morphy) of the “Study Room” stage, and commented how even though it’s such a simple idea, it is a brilliant one that would be hard to come up with.

Entrant Thanks & Final Words

In addition to the above winners, the editor wanted to thank the following entrants:

Yoshinobu Nakamura (中村吉伸さん), Takehito Matsumoto (松本岳人ざん), Hidekazu Ishikawa (石川秀和さん), Jun Hanazawa (花澤潤さん), Ryūichirō Inoue (井上竜一郎さん), Takeshi Shinohara (篠原武さん), Norihiro Tsujita (辻田憲宏さん), Nobuaki Harada (原田信秋さん), Hiroyuki Tōyama (遠山博之でん), Masato Matsuzaki (松上崎雅人さん), Gō Katō (加藤剛さん), Yoshiki Kosakai (小堺吉樹さん), Masami Tomita (冨田雅美さん), Yasuhiko Matsuyama (松山靖彦さん), Takehiko Higashimoto (東本岳彦さん), Koji Takahashi (高橋功次さん), “and the many other applicants who entered”。

The page then ends with a nice note stating the following:

Sega Saturn Magazine will continue to actively develop such projects in 
the future. I'm looking forward meeting you at that time!!

The Credits & The Text File

Sega Saturn Magazine was thanked as “セガサターンマガジン編集部のみなさん (Sega Saturn Magazine Editorial Staff)” in the Japanese Version credits under the “Special Thanks” section.


Source: Clockwork Knight 2 (NTSC-J Ver.)

The contest itself, “Mr. Kondo” and “Sega Saturn Magazine” were also mentioned by Noriyoshi Oba in the hidden “README.DOC” file found on the Disc for the Japanese version of the game.
Discussion of this hidden document can be seen on it’s own dedicated page by clicking here.

References


    Share this: