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Clockwork Knight: Gekan - Prime Selection Vol. 1 Demo

Prime Selection Vol. 1 (プライムセレクションVol.1) is a demo disc for the Sega Saturn, released exclusively in Japan. It is seemingly a somewhat little known release, and as such is difficult to come by.

The disc contains 5 video previews for Saturn games and a single level playable demo of the first level of Clockwork Knight: Pepperouchau no Daibouken - Gekan. The demo of “Gekan” has a burn/compile date of 20 days prior to that of the Japanese retail release of the game, and as such there are a few object/enemy differences seen within the demo, among other small differences.

The Basics

I bought this obscure Japanese only released demo disc in 2018 for my own Clockwork Knight collection related reasons after searching for it for around 8 years, and only discovered once I had the disc just how many differences to the final product there were. The exact release date of this CD is not known apart from it’s year, but file dates on the CD give us a clue. The file burn dates are all “1995.06.15 at 07:48 AM”, so it was probably very soon after that date.

This would make sense, as the front cover/manual advertises Clockwork Knight 2’s Japanese release date (1995.07.28), so assuming it was released around a month prior to this would put it about there. Sadly, as I have no information on how this disc was released or distributed, I can’t give an exact date, but late June or VERY early July 1995 seems right.

Clockwork Knight: Gekan - Demo Differences

Below, we’ll go over the various differences found in this demo build of the game compared to the final Japanese build.
To note, this build is still being researched, and as such more information may be added to this section in the future.

Title Screen

  • Copyright date text is different, and has a black outline, matching other previously discovered pre-release footage of the game.
  • Action Game
    Source: CK2 Demo (Prime Selection Vol. 1) (1995)
    Action Game
    Source: Clockwork Knight 2 (NTSC-J Ver.) (1995)
  • “Options” menu is unselectable.

Kid’s Room 1 - Main Path

  • No character support message shown.
  • Loading screen has the text “LOADING” missing.
  • Action Game
    Source: CK2 Demo (Prime Selection Vol. 1) (1995)
    Action Game
    Source: Clockwork Knight 2 (NTSC-J Ver.) (1995)
  • “Katchin’” enemies have Green pencils and not Red.
  • Action Game
    Source: CK2 Demo (Prime Selection Vol. 1) (1995)
    Action Game
    Source: Clockwork Knight 2 (NTSC-J Ver.) (1995)
  • Egg gives a single coin instead of a bronze key. There is also an extra flag in the foreground to the left that is not present in the retail version.
  • Action Game
    Source: CK2 Demo (Prime Selection Vol. 1) (1995)
    Action Game
    Source: Clockwork Knight 2 (NTSC-J Ver.) (1995)
  • “Pierron” enemies are in a formation of only 3 rather than 5, and are spaced out much further, making the 1-UP bonus via the egg impossible to do.
  • Action Game
    Source: CK2 Demo (Prime Selection Vol. 1) (1995)
    Action Game
    Source: Clockwork Knight 2 (NTSC-J Ver.) (1995)
  • There is an extra flag pole in the foreground and the background next to the spelling blocks. Both of these flags are not present in the retail version.
  • Action Game
    Source: CK2 Demo (Prime Selection Vol. 1) (1995)
    Action Game
    Source: Clockwork Knight 2 (NTSC-J Ver.) (1995)
  • A “Pierron” is hiding in the background and jumps out at you.
  • Action Game
    Source: CK2 Demo (Prime Selection Vol. 1) (1995)
    Action Game
    Source: Clockwork Knight 2 (NTSC-J Ver.) (1995)
  • Just before the pit of death after the first turn of the level, there is a “Katchin’” enemy. Very easy to fall onto from above.
  • Action Game
    Source: CK2 Demo (Prime Selection Vol. 1) (1995)
    Action Game
    Source: Clockwork Knight 2 (NTSC-J Ver.) (1995)
  • After using the wind-up stairs to walk on the climbing frame, an extra “Katchin’” enemy is placed above the first “Tick” enemy, right before the floating platforms you can jump over to
  • Action Game
    Source: CK2 Demo (Prime Selection Vol. 1) (1995)
    Action Game
    Source: Clockwork Knight 2 (NTSC-J Ver.) (1995)
  • Some of the “Katchin’ ” enemies are closer to the edge than in the final, making getting hit easier.
  • Action Game
    Source: CK2 Demo (Prime Selection Vol. 1) (1995)
    Action Game
    Source: Clockwork Knight 2 (NTSC-J Ver.) (1995)
  • There is an additional “Tick” enemy on the final yellow bar of the climbing frame.

    Action Game
    Source: CK2 Demo (Prime Selection Vol. 1) (1995)
    Action Game
    Source: Clockwork Knight 2 (NTSC-J Ver.) (1995)
  • Jumping off of the climbing frame there are only 4 pocket watches at first, but then the rest on the way down are the same.
  • Action Game
    Source: CK2 Demo (Prime Selection Vol. 1) (1995)
    Action Game
    Source: Clockwork Knight 2 (NTSC-J Ver.) (1995)
  • After the wind-up stairs, there is usually an egg with a bronze key, but this has been replaced with a “Katchin’” enemy.
  • Action Game
    Source: CK2 Demo (Prime Selection Vol. 1) (1995)
    Action Game
    Source: Clockwork Knight 2 (NTSC-J Ver.) (1995)
  • After the first wind up platforms with the Invincibility hidden in the egg, there are usually a row of 5 “Pierron”, but in this version there are only 3, making the 1-UP bonus via the tree impossible to do.
  • Action Game
    Source: CK2 Demo (Prime Selection Vol. 1) (1995)
    Action Game
    Source: Clockwork Knight 2 (NTSC-J Ver.) (1995)
  • The “Katchin’” enemy underneath the second set of wind up platforms does not instantly die when the platforms are wound, but does die when the platforms fall back inwards.
  • Action Game
    Source: CK2 Demo (Prime Selection Vol. 1) (1995)
    Action Game
    Source: Clockwork Knight 2 (NTSC-J Ver.) (1995)
  • The egg underneath the second set of wind up platforms gives you a bronze key instead of a silver key.
  • Action Game
    Source: CK2 Demo (Prime Selection Vol. 1) (1995)
    Action Game
    Source: Clockwork Knight 2 (NTSC-J Ver.) (1995)
  • After using the second set of wind-up stairs to walk on the second climbing frame, “Katchin’” enemies are noticed to be closer to the edge again, making getting hit easier.
  • Action Game
    Source: CK2 Demo (Prime Selection Vol. 1) (1995)
    Action Game
    Source: Clockwork Knight 2 (NTSC-J Ver.) (1995)
  • “Tick” enemy on second yellow bar of climbing frame.
  • Action Game
    Source: CK2 Demo (Prime Selection Vol. 1) (1995)
    Action Game
    Source: Clockwork Knight 2 (NTSC-J Ver.) (1995)
  • “Tick” enemy on third yellow bar of climbing frame.
  • Action Game
    Source: CK2 Demo (Prime Selection Vol. 1) (1995)
    Action Game
    Source: Clockwork Knight 2 (NTSC-J Ver.) (1995)
  • After the wind-up stairs, there is a “Pierron”.

Action Game
Source: CK2 Demo (Prime Selection Vol. 1) (1995)
Action Game
Source: Clockwork Knight 2 (NTSC-J Ver.) (1995)

Kid’s Room 1 - Lower Path

  • Secret route to the room with pencils on the left hand side is not accessible.
  • Action Game
    Source: CK2 Demo (Prime Selection Vol. 1) (1995)
    Action Game
    Source: Clockwork Knight 2 (NTSC-J Ver.) (1995)
  • Extra “Katchin’” after the one by the bottomless pit when traveling rightward.
  • Action Game
    Source: CK2 Demo (Prime Selection Vol. 1) (1995)
    Action Game
    Source: Clockwork Knight 2 (NTSC-J Ver.) (1995)
  • Egg towards the right hand end of the lower path usually has a gold key inside, but it is silver in this version.

Action Game
Source: CK2 Demo (Prime Selection Vol. 1) (1995)
Action Game
Source: Clockwork Knight 2 (NTSC-J Ver.) (1995)

Kid’s Room 1 - Alernate Path

  • “Katchin’” enemies have Green pencils and not Red.
  • Action Game
    Source: CK2 Demo (Prime Selection Vol. 1) (1995)
    Action Game
    Source: Clockwork Knight 2 (NTSC-J Ver.) (1995)
  • Extra “Katchin’” enemy on top of box to leave the area.
  • Action Game
    Source: CK2 Demo (Prime Selection Vol. 1) (1995)
    Action Game
    Source: Clockwork Knight 2 (NTSC-J Ver.) (1995)
  • Hidden path leading to Le Bon race usually has 5 coins to collect. This remains the same, but a 1-UP is placed at the end of the path. Le Bon race is also not accessible.

Action Game
Source: CK2 Demo (Prime Selection Vol. 1) (1995)
Action Game
Source: Clockwork Knight 2 (NTSC-J Ver.) (1995)

Kid’s Room 2 - Demo Screen

  • Loading screen has the text “LOADING” missing.
  • Action Game
    Source: CK2 Demo (Prime Selection Vol. 1) (1995)
    Action Game
    Source: Clockwork Knight 2 (NTSC-J Ver.) (1995)
  • There is a complete lack of “Heatman” enemies. “Katchin’” are instead in place of the first “Heatman” enemy. Katchin’ also appear to be a darker silver colour than in the retail version.
  • Action Game
    Source: CK2 Demo (Prime Selection Vol. 1) (1995)
    Action Game
    Source: Clockwork Knight 2 (NTSC-J Ver.) (1995)
  • Lack of Playing Card at the start.
  • Action Game
    Source: CK2 Demo (Prime Selection Vol. 1) (1995)
    Action Game
    Source: Clockwork Knight 2 (NTSC-J Ver.) (1995)
  • Graphical glitching as the player turns towards the camera after falling toy section.

Action Game
Source: CK2 Demo (Prime Selection Vol. 1) (1995)
Action Game
Source: Clockwork Knight 2 (NTSC-J Ver.) (1995)

Clockwork Knight: Gekan - Hidden Content & Levels

In late December 2023, a person called Bo (aka @ on Twitter)
Below, we’ll go over the various differences found in this demo build of the game compared to the final Japanese build.
To note, this build is still being researched, and as such more information may be added to this section in the future.

Level Select & Options Screen

  • The level select reads “Area 5”, “Area 6”, “Area 7”, etc, instead of “Kid’s Room”, “Study Room”, “Bath Room”, etc, as in the final version. The only name that has stayed the same is “Final Boss”. This numbering matches to where the first game ends after “Area 4” aka “Attic”, with “Area 5” being the following on from this. This is further proof of the already obvious and well known “split” that the game went through during development.
  • “Stage 1”, “Stage 2” and “Boss Stage” are also simply shown as “1”, “2” and “3”.
  • Action Game
    Source: CK2 Demo (Prime Selection Vol. 1) (1995)
    Action Game
    Source: Clockwork Knight 2 (NTSC-J Ver.) (1995)

    Onto the Options. With this menu finally selectable, we finally get to see what differences it contains…

  • The text for the controller buttons in the “CONTROL” section are bigger in the Prime Selection prototype, while in the final retail version of the game they are a bit smaller and also have had a gradient added to them.
  • Action Game
    Source: CK2 Demo (Prime Selection Vol. 1) (1995)
    Action Game
    Source: Clockwork Knight 2 (NTSC-J Ver.) (1995)
  • The sound tests “BGM” section in the Prime Selection prototype still contains the track names for the songs from the first Clockwork Knight game. While the songs can be scrolled through, none of them can be selected/played. Also of note, while the song list in the Prime Selection prototypes “BGM” section matches the one from the first Clockwork Knight game, the sections have already been shifted upward and match what they do in the final retail version of Clockwork Knight 2. This can be seen in the comparrison screenshots below.
  • Action Game Action Game Action Game
    Left: Clockwork Knight (1994); Centre: Prime Selection Vol. 1 (1995); Right: Clockwork Knight 2 (1995)

    And finally, here are 2 small videos showing the difference in songs when scrolling through the “BGM” section.



    Source: CK2 Demo (Prime Selection Vol. 1) (1995)

    Source: Clockwork Knight 2 (NTSC-J Ver.) (1995)


Congratulations Screen

Usually this screen isn’t shown in the final retail version Clockwork Knight 2. It’s actually a leftover seen when completing the first Clockwork Knight in “Easy” mode. Luckily thanks to an action replay code, we are able to see this screen!

  • The pallete appears to be wrong/broken, but apart from that it is the same “Congratulations” image.
  • Action Game
    Source: Clockwork Knight (NTSC-J Ver.) (1994)
    Action Game
    Source: CK2 Demo (Prime Selection Vol. 1) (1995)

    Something funny to note, when this screen is accessed, the noise of “Barobaro” from the title screen plays.
    Then, the congratulations screen displays for a few seconds before finally crashing and showing the “Coming Soon” screen from the end of the Prime Selection prototype. This series of events can be seen in the video below.

    Source: CK2 Demo (Prime Selection Vol. 1) (1995)

Kid’s Room 1 - Main Path

  • No character support message shown.
  • Loading screen has the text “LOADING” missing.
  • Action Game
    Source: CK2 Demo (Prime Selection Vol. 1) (1995)
    Action Game
    Source: Clockwork Knight 2 (NTSC-J Ver.) (1995)
  • “Katchin’” enemies have Green pencils and not Red.
  • Action Game
    Source: CK2 Demo (Prime Selection Vol. 1) (1995)
    Action Game
    Source: Clockwork Knight 2 (NTSC-J Ver.) (1995)
  • Egg gives a single coin instead of a bronze key. There is also an extra flag in the foreground to the left that is not present in the retail version.
  • Action Game
    Source: CK2 Demo (Prime Selection Vol. 1) (1995)
    Action Game
    Source: Clockwork Knight 2 (NTSC-J Ver.) (1995)
  • “Pierron” enemies are in a formation of only 3 rather than 5, and are spaced out much further, making the 1-UP bonus via the egg impossible to do.
  • Action Game
    Source: CK2 Demo (Prime Selection Vol. 1) (1995)
    Action Game
    Source: Clockwork Knight 2 (NTSC-J Ver.) (1995)
  • There is an extra flag pole in the foreground and the background next to the spelling blocks. Both of these flags are not present in the retail version.
  • Action Game
    Source: CK2 Demo (Prime Selection Vol. 1) (1995)
    Action Game
    Source: Clockwork Knight 2 (NTSC-J Ver.) (1995)
  • A “Pierron” is hiding in the background and jumps out at you.
  • Action Game
    Source: CK2 Demo (Prime Selection Vol. 1) (1995)
    Action Game
    Source: Clockwork Knight 2 (NTSC-J Ver.) (1995)
  • Just before the pit of death after the first turn of the level, there is a “Katchin’” enemy. Very easy to fall onto from above.
  • Action Game
    Source: CK2 Demo (Prime Selection Vol. 1) (1995)
    Action Game
    Source: Clockwork Knight 2 (NTSC-J Ver.) (1995)
  • After using the wind-up stairs to walk on the climbing frame, an extra “Katchin’” enemy is placed above the first “Tick” enemy, right before the floating platforms you can jump over to
  • Action Game
    Source: CK2 Demo (Prime Selection Vol. 1) (1995)
    Action Game
    Source: Clockwork Knight 2 (NTSC-J Ver.) (1995)
  • Some of the “Katchin’ ” enemies are closer to the edge than in the final, making getting hit easier.
  • Action Game
    Source: CK2 Demo (Prime Selection Vol. 1) (1995)
    Action Game
    Source: Clockwork Knight 2 (NTSC-J Ver.) (1995)
  • There is an additional “Tick” enemy on the final yellow bar of the climbing frame.

    Action Game
    Source: CK2 Demo (Prime Selection Vol. 1) (1995)
    Action Game
    Source: Clockwork Knight 2 (NTSC-J Ver.) (1995)
  • Jumping off of the climbing frame there are only 4 pocket watches at first, but then the rest on the way down are the same.
  • Action Game
    Source: CK2 Demo (Prime Selection Vol. 1) (1995)
    Action Game
    Source: Clockwork Knight 2 (NTSC-J Ver.) (1995)
  • After the wind-up stairs, there is usually an egg with a bronze key, but this has been replaced with a “Katchin’” enemy.
  • Action Game
    Source: CK2 Demo (Prime Selection Vol. 1) (1995)
    Action Game
    Source: Clockwork Knight 2 (NTSC-J Ver.) (1995)
  • After the first wind up platforms with the Invincibility hidden in the egg, there are usually a row of 5 “Pierron”, but in this version there are only 3, making the 1-UP bonus via the tree impossible to do.
  • Action Game
    Source: CK2 Demo (Prime Selection Vol. 1) (1995)
    Action Game
    Source: Clockwork Knight 2 (NTSC-J Ver.) (1995)
  • The “Katchin’” enemy underneath the second set of wind up platforms does not instantly die when the platforms are wound, but does die when the platforms fall back inwards.
  • Action Game
    Source: CK2 Demo (Prime Selection Vol. 1) (1995)
    Action Game
    Source: Clockwork Knight 2 (NTSC-J Ver.) (1995)
  • The egg underneath the second set of wind up platforms gives you a bronze key instead of a silver key.
  • Action Game
    Source: CK2 Demo (Prime Selection Vol. 1) (1995)
    Action Game
    Source: Clockwork Knight 2 (NTSC-J Ver.) (1995)
  • After using the second set of wind-up stairs to walk on the second climbing frame, “Katchin’” enemies are noticed to be closer to the edge again, making getting hit easier.
  • Action Game
    Source: CK2 Demo (Prime Selection Vol. 1) (1995)
    Action Game
    Source: Clockwork Knight 2 (NTSC-J Ver.) (1995)
  • “Tick” enemy on second yellow bar of climbing frame.
  • Action Game
    Source: CK2 Demo (Prime Selection Vol. 1) (1995)
    Action Game
    Source: Clockwork Knight 2 (NTSC-J Ver.) (1995)
  • “Tick” enemy on third yellow bar of climbing frame.
  • Action Game
    Source: CK2 Demo (Prime Selection Vol. 1) (1995)
    Action Game
    Source: Clockwork Knight 2 (NTSC-J Ver.) (1995)
  • After the wind-up stairs, there is a “Pierron”.

Action Game
Source: CK2 Demo (Prime Selection Vol. 1) (1995)
Action Game
Source: Clockwork Knight 2 (NTSC-J Ver.) (1995)

Kid’s Room 1 - Lower Path

  • Secret route to the room with pencils on the left hand side is not accessible.
  • Action Game
    Source: CK2 Demo (Prime Selection Vol. 1) (1995)
    Action Game
    Source: Clockwork Knight 2 (NTSC-J Ver.) (1995)
  • Extra “Katchin’” after the one by the bottomless pit when traveling rightward.
  • Action Game
    Source: CK2 Demo (Prime Selection Vol. 1) (1995)
    Action Game
    Source: Clockwork Knight 2 (NTSC-J Ver.) (1995)
  • Egg towards the right hand end of the lower path usually has a gold key inside, but it is silver in this version.

Action Game
Source: CK2 Demo (Prime Selection Vol. 1) (1995)
Action Game
Source: Clockwork Knight 2 (NTSC-J Ver.) (1995)

Kid’s Room 1 - Alernate Path

  • “Katchin’” enemies have Green pencils and not Red.
  • Action Game
    Source: CK2 Demo (Prime Selection Vol. 1) (1995)
    Action Game
    Source: Clockwork Knight 2 (NTSC-J Ver.) (1995)
  • Extra “Katchin’” enemy on top of box to leave the area.
  • Action Game
    Source: CK2 Demo (Prime Selection Vol. 1) (1995)
    Action Game
    Source: Clockwork Knight 2 (NTSC-J Ver.) (1995)
  • Hidden path leading to Le Bon race usually has 5 coins to collect. This remains the same, but a 1-UP is placed at the end of the path. Le Bon race is also not accessible.

Action Game
Source: CK2 Demo (Prime Selection Vol. 1) (1995)
Action Game
Source: Clockwork Knight 2 (NTSC-J Ver.) (1995)

Kid’s Room 2 - Demo Screen

  • Loading screen has the text “LOADING” missing.
  • Action Game
    Source: CK2 Demo (Prime Selection Vol. 1) (1995)
    Action Game
    Source: Clockwork Knight 2 (NTSC-J Ver.) (1995)
  • There is a complete lack of “Heatman” enemies. “Katchin’” are instead in place of the first “Heatman” enemy. Katchin’ also appear to be a darker silver colour than in the retail version.
  • Action Game
    Source: CK2 Demo (Prime Selection Vol. 1) (1995)
    Action Game
    Source: Clockwork Knight 2 (NTSC-J Ver.) (1995)
  • Lack of Playing Card at the start.
  • Action Game
    Source: CK2 Demo (Prime Selection Vol. 1) (1995)
    Action Game
    Source: Clockwork Knight 2 (NTSC-J Ver.) (1995)
  • Graphical glitching as the player turns towards the camera after falling toy section.

Action Game
Source: CK2 Demo (Prime Selection Vol. 1) (1995)
Action Game
Source: Clockwork Knight 2 (NTSC-J Ver.) (1995)

Videos


Source: Prime Selection Vol. 1 (NTSC-J) (1995)

Disc Images

Action Game
Source: Prime Selection Vol. 1 - Disc

Disc Contents

Video
Demos
Playable
Demo
Gakkou no Kwaidan Clockwork Knight
Pepperouchau no Daibouken Gekan
Riglord Saga
Shining Wisdom
Magic Knight Rayearth
World Advanced Daisenryaku
Koutetsu no Senpuu

Technical information

Below is technical information about the game.

ROM dump status

System Hash Total Size Build Date Source Comments
Sega Saturn
Show/Hide

CRC32: Prime Selection Vol. 1 (Japan) (Track 1).bin
02ec9316

Prime Selection Vol. 1 (Japan) (Track 2).bin
a985d59c

Prime Selection Vol. 1 (Japan).cue
9a7c16fa

MD5: 33feaa014e9833d96f2079b5bb33926c
Prime Selection Vol. 1 (Japan) (Track 1).bin

7f7c4a4caa8eec28713dbbe84fee354c
Prime Selection Vol. 1 (Japan) (Track 2).bin

307fdccb02e31be4a821defd658c75a5
Prime Selection Vol. 1 (Japan).cue

SHA-1: 850938e977eb3c4faf465dcefab67e95baaf0253
Prime Selection Vol. 1 (Japan) (Track 1).bin

098445b24402b5bd896410805d9e7642a7505334
Prime Selection Vol. 1 (Japan) (Track 2).bin

9f098e6888192339a84b191bb4e75ba6d5883011
Prime Selection Vol. 1 (Japan).cue

233,732,352 1995-06-15 CD-ROM (JP)[6] GS-9074 V1.000

Track list

NTSC-J Ver.
1. (Data track)
2. Pretty Please Boogie - Game Mix (03:47)
► Running time: 3:47

References


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